<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PIXEL WAR Devlog - itch.io</title><link>https://viachkon.itch.io/pixel-war</link><description>Grow your pixel army, hold the lane, survive the siege. How far can you get?</description><item><guid>https://viachkon.itch.io/pixel-war/devlog/1577672/balance-update-the-opening-bites-now</guid><title>​Balance update: the opening bites now</title><link>https://viachkon.itch.io/pixel-war/devlog/1577672/balance-update-the-opening-bites-now</link><pubDate>Tue, 07 Jul 2026 18:32:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Basic grunts and runners now tear 5 troops per hit (was 2–3), and the damage grace period ends at ~30s instead of ~55s. The first minute should feel like a threat, not a warm-up. Deep-run balance is...</p>]]></description></item><item><guid>https://viachkon.itch.io/pixel-war/devlog/1577112/release-pixel-war-endless-lane-sieges</guid><title>Release: Pixel War - endless lane sieges</title><link>https://viachkon.itch.io/pixel-war/devlog/1577112/release-pixel-war-endless-lane-sieges</link><pubDate>Tue, 07 Jul 2026 04:20:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Pixel War is out - free, plays right in your browser, works on phones too. Play it here What it is A bite-sized lane arcade: Steer your commander between three lanes; Grow the army through gates: +50...</p>]]></description></item></channel></rss>